[(iPhone Game Development: Developing 2D and 3D Games in Objective-C )] [Author: Paul Zirkle] [Nov-2009]

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  • Title: [(iPhone Game Development: Developing 2D and 3D Games in Objective-C )] [Author: Paul Zirkle] [Nov-2009]
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    One thought on “[(iPhone Game Development: Developing 2D and 3D Games in Objective-C )] [Author: Paul Zirkle] [Nov-2009]”

    1. Es stimmt, das in Teilen auch C++ oder nur C eingesetzt wird, jedoch mitder Begründung der Autoren, dass dadurch das Framework viel schneller auchauf andere Plattformen portierbar ist.Ein gewisses Grundwissen in C kann auch dem Objektive-C-Programmierer nichtschaden, denn viele kleine Helfer-Funktionen und Strukturen können in Csehr praktisch aufgebaut werden.Mir persönlich hat auch der Aufbau und Überlegungen der Autoren zur Enginegefallen. Sie gehen dabei auf Details wie das Erstellen von [...]

    2. iPhone Programmierung ist ein heisses Gebiet geworden. Dementsprechend gibt es nun einen Wettlauf wer das erste Buch zu einem speziellen Gebiet herausbringt. Der allgemeine Aufbau des Buches ist nicht schlecht, der abgedruckte Kode ist aber kompletter Mist. Er lässt sich nicht einmal kompilieren und unterscheidet sich wesentlich vom Kode auf der homepage der Autoren. Offensichtlich haben die Autoren ins Buch irgendwas hingeschrieben und dann die Zeit bis zur fertigen Ausgabe für eine zumindest [...]

    3. Das Buch bietet zunächst eine Einführung in die Programmierung für das Iphone und erläutert dabei auch, welche Voraussetzungen für die Entwicklung erforderlich sind. Anschließend gibt das Buch einen kurzen Überblick über den Grundaufbau von Spielen und geht dabei auf die Spiellogik und das richtige Design für ein Spiel ein. Als nächstes werden die Möglichkeiten des Apple SDK im Detail vorgestellt, bevor schrittweise die Entwicklung eines 2D und eines 3D Spieles vollzogen wird. Den Abs [...]

    4. Wie ein Vorredner schon gesagt hat: Wahrscheinlich hat man den Titel mit heisser Nadel gestrickt, weil das iPhone gerade viel Aufmerksamkeit zieht - schade eigentlich.Die Idee, zwei Autoren an dem Buch schreiben zu lassen, ist an und für sich schon gut. Besser wäre aber, wenn einer davon tatsächlich ein Objective-C Programmierer wäre mit einem derartigen Gespann würden sich wahrscheinlich interessante Synergien ergeben. So aber hat man den Eindruck, dass sich die beiden (in ihrem Fachgebiet [...]

    5. I'm into Chapter 3 and there have already been at least a dozen mistakes in the code. The book is also written poorly in that while working on the same sample project, they keep switching between two names, they call it "Example" and "Test", leading newer readers to be confused if they should be editing "ExampleAppDelegate" or "TestAppDelegate".Rather then trying to rush these books out to be the first, take more time and get them right.I'm returning my copy.

    6. I had entered the following under the comments section of a previous and after the last 10 days of digging into code I thought I should use it to create a review.I have to admit that I had serious misgivings about purchasing this book after reading the other reviews. One of my friends at work recommended it and I eventually downloaded the Kindle edition on my iPad. I thoroughly enjoyed the first 2 chapters. I've been working on a game design for a few weeks and was glad to see that some of my th [...]

    7. I'm sure I wasn't the only one who just couldn't wait to get this book in the mail. I was so excited when it arrived that I immediately tore into it. And then I typed in the code in chapter 3 It doesn't work. There is absolutely no reason whatsoever for publishing code that does not work! Yes, you can look at the errata and work it out, but that's not the point. There's good information in this book and you will take something away from reading it, but I give 1 star to any book that publis [...]

    8. This book was very helpful in conveying some crutiel concepts for game development! The section on setting up a solid game state and how to manage resources was excellent and will go along way in my coding.The author jumps around in the first few chapters but pulls it all together nicely once you get half way through reading. This book is really not meant for beginners and you will likely be lost if you dont approach this book with prior object oriented programming, C++ and/or Objective-C expe [...]

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