Creating 3-D Animation

Creating D Animation What do Wallace and Gromit Godzilla and Gumby have in common They re all examples of D animation From Aardman Studios in Bristol England winners of three Academy Awards comes the most thorough b

  • Title: Creating 3-D Animation
  • Author: Peter Lord Brian Sibley Nick Park
  • ISBN: 9780810919969
  • Page: 475
  • Format: Hardcover
  • What do Wallace and Gromit, Godzilla, and Gumby have in common They re all examples of 3 D animation From Aardman Studios in Bristol England, winners of three Academy Awards, comes the most thorough book on the subject, and the first to include complete instructions for making a 3 D animated film.Aardman is one of the foremost 3 D animation studios in the world, acclaimWhat do Wallace and Gromit, Godzilla, and Gumby have in common They re all examples of 3 D animation From Aardman Studios in Bristol England, winners of three Academy Awards, comes the most thorough book on the subject, and the first to include complete instructions for making a 3 D animated film.Aardman is one of the foremost 3 D animation studios in the world, acclaimed for its short films, TV series and commercials The studio has created a host of well known characters, the most famous being Nick Park s Wallace and Gromit But the history of 3 D animation spans Hollywood triumphs as the 1933 King Kong, 1991 s Terminator II, and 1993 s The Nightmare Before Christmas, and includes such creatures as the California Raisins.The main focus of this exciting book is a guide to the processes of 3 D animation, culminating in a practical, fully illustrated step by step description of how to create effective characters and sets, and make an entire film There is no other book that provides this same information in such detail, making it possible for everyone to create their own 3 D animated classic.

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      Posted by:Peter Lord Brian Sibley Nick Park
      Published :2019-02-24T19:31:18+00:00

    One thought on “Creating 3-D Animation”

    1. This is an essential item for any animator or enthusiast's shelf. Written as an introductory piece to Aardman's style of stop motion and cgi, "Cracking Animation" is written with heartwarming sincerity and showcases one of the UK's longest running studios. A must have.

    2. (More pictures at parkablogs)This is sort of a behind-the-scenes book that looks at animation production inside the famous Aardman Studios, creators of successful Wallace and Gromit films, Chicken Run and others.The perspective is that of Aardman Studios so this book focuses on stop-motion animation. The 3-D in the title means the physical 3D, the actual construction of stuff, as compared to computer generated 3D (only a small section is on that).The book starts with a long but interesting histo [...]

    3. I tend not to like non-fiction or reference books, always preferring novels but having recently completed an Honours degree in animation I was very interested in this book when I found it for a bargain price.I’ve never been a massive fan of Aardman animations but in terms of claymation you don’t get much better, therefore you would think an educational book from them would be a no-brainer, sadly I didn’t find this to be the case.The problem I usually have with books designed to educate on [...]

    4. I debated much on my rating for this book but in the end this seemed appropriate for what I was able to gain from it.I got this book hoping to find some good step by step instruction into stop motion clay animation. I've long admired the films Aardman has released and with that I started to read. Unfortunately nearly half the book was nothing more than a fairly dry history of animation.It was beyond this point where I became interested again as they begin talking about equipment and techniques. [...]

    5. I was hoping for more straightforward information on creating 3d animation. About 3/4 of this book is a history of animation in general and Aardman studios in particular. It was an interesting book, and I did enjoy it, but it's far from a technical manual, even in the parts where it does get a little technical. So, good for reading and looking at pictures; not so good for reference.

    6. Just the kind of lively, entertaining, insightful book about animation-making you might expect from one of the finest teams of animators in the biz.

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